EA Speaks People Don’t Purchase Linear Games Anymore


Electronic Arts (EA) is retooling their coming Star Wars title since they believe players don’t buying linear games anymore. The originator, which has been nominated “the nastiest company in America” two times by customers, can’t appear to catch a break with regards to their Star Wars games. The previous few weeks have focused on DICE’s Star Wars: Battlefront II‘s microtransactions and mishandled progression system as well as EA’s predatory tactics in fresh titles – but that’s not the only Star Wars game that’s misery under their leadership.

So in October 2017, EA unexpectedly closed video game maker Visceral Games “formerly EA Redwood Shores” and is presently in the process of retooling the studio’s action-adventure Star Wars label “code-named Project Ragtag” into approximately akin to Star Wars Battlefront, filled to the brim with live service features such as gates and micro transactions. While a number of reasons contributed to EA’s decision to shut down Visceral and hand the game over to EA Vancouver, one of the aims is since people just (don’t like) linear games.


The EA chief financial officer “Blake Jorgensen” spoke at the Credit Suisse 21st Annual Technology, Telecom & Media Conference, and he said the spectators that linear games aren’t as popular as they once were and that’s part of the purpose they decided to pull Visceral games off that Star Wars title.

“Over the last five years, {Visceral Games} had minimized in size. It was down to about 80 people, which is sub-scale in our business. And the game they were making was truly being supported by a team in Vancouver and a team in Montreal because of that sub-scale nature. It continuous to look like a style of gaming, a much extra linear game that people don’t like as much today as they did five years ago or 10 years ago.”

While Jorgensen’s quote may shed specific light on EA’s conclusion to close Visceral, subpar sales of linear games weren’t the only issue in the publisher shuttering the studio and reworking their untitled Star Wars game. As Jorgensen references, Visceral had been misery from behind-the-scenes issues that contributed to the studio’s closure, but those anxieties don’t draw away from the fact that EA Vancouver’s untitled Star Wars game will no longer be linear but maybe redone as a multiplayer title. Also, an important factor that EA may be overlooking is that linear, story-driven games tend to sell well when they’re well-made and provide players with a natural sense of pride and achievement, as well as enjoyment.

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